Month: March 2016

Development Progress Update


This week we’ve been working on things listed below. The rest of the week will probably be spent with console stuff plus further general fixing and tweaking. We also need to start thinking about the trailer and other marketing stuff as we start to close on the yet unannounced Steam release date. We’re researching mod/ucg

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About Procedural Level Generation in Neon Chrome


Neon Chrome mostly runs on procedurally generated levels as the standard levels in game are all products of algorithms. In addition to standard levels the game includes hand crafted areas in the form of boss fights, hidden special levels, and story levels. However, most of the shooting is done in the procedurally generated levels. There

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